<p>Dragon Quest series creator Yuji Horii has said that Dragon Quest XI will not be coming to iOS and Android as it's designed for consoles instead.</p><p>He said this during an interview with French fan site Final Fantasy Ring at Japan Expo in Paris over the weekend.</p><p>It was a response to being asked what he thinks of publishers bringing retro games to smartphone such as Dragon Quest I to VI.</p><p>"I do not think that the success of smartphone games should be a reason to make games only on smartphone," Horii said.</p><p>"I really think that games must be designed for different platforms. Dragon Quest XI will, for example, be a game designed for home console because it will be designed to handle the controls.</p><p>"We have other games typically designed for smartphones: Dragon Quest Monsters Parade, which is controlled with the fingertips on the touch screen.</p><p>"We really need to think about the most appropriate hardware before designing the play. Our mobile remakes are more fan service than anything else."</p><p>Horii also revealed that Dragon Quest XI will be an offline game unlike Dragon Quest X, which was an MMORPG. He didn't reveal what consoles it would be coming to.</p><p>Perhaps there's hope for 3DS but it seems doubtful considering that "home console" isn't usually synonymous with handheld console.</p>NeoGAFA PEDDLER drove his Ass to the seashore to buy salt. His road home lay across a stream into which his Ass, making a false step, fell by accident and rose up again with his load considerably lighter, as the water melted the sack. The Peddler retraced his steps and refilled his panniers with a larger quantity of salt than before. When he came again to the stream, the Ass fell down on purpose in the same spot, and, regaining his feet with the weight of his load much diminished, brayed triumphantly as if he had obtained what he desired. The Peddler saw through his trick and drove him for the third time to the coast, where he bought a cargo of sponges instead of salt. The Ass, again playing the fool, fell down on purpose when he reached the stream, but the sponges became swollen with water, greatly increasing his load. And thus his trick recoiled on him, for he now carried on his back a double burden.
"Knew what a woman feels about it," she concluded lamely.
They had not met anybody on the moist, red road that wound along the harbor shore. But just before they came to the belt of birch which hid their home, Anne saw a girl who was driving a flock of snow- white geese along the crest of a velvety green hill on the right. Great, scattered firs grew along it. Between their trunks one saw glimpses of yellow harvest fields, gleams of golden sand-hills, and bits of blue sea. The girl was tall and wore a dress of pale blue print. She walked with a certain springiness of step and erectness of bearing. She and her geese came out of the gate at the foot of the hill as Anne and Gilbert passed. She stood with her hand on the fastening of the gate, and looked steadily at them, with an expression that hardly attained to interest, but did not descend to curiosity. It seemed to Anne, for a fleeting moment, that there was even a veiled hint of hostility in it. But it was the girl's beauty which made Anne give a little gasp--a beauty so marked that it must have attracted attention anywhere. She was hatless, but heavy braids of burnished hair, the hue of ripe wheat, were twisted about her head like a coronet; her eyes were blue and star-like; her figure, in its plain print gown, was magnificent; and her lips were as crimson as the bunch of blood-red poppies she wore at her belt.Good Knight Story(Unlimited Money)False confidence often leads into danger.Captain Jim contrived to give his sunflower compliment the delicacy of a violet, and Anne wore it proudly. She was looking her best that night, with the bridal rose on her cheeks and the love-light in her eyes; even gruff old Doctor Dave gave her an approving glance, and told his wife, as they drove home together, that that red-headed wife of the boy's was something of a beauty.
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<p>With summer almost over and Halloween practically peeking over the horizon, it's almost time to start getting spooky and Don't Eat Us is all about escaping monsters and trying not to die, hooray!</p><p>
<p>The name of condensed roguelike Desktop Dungeons will soon make very little sense, as developer QCF Design says the iOS and Android versions are coming shortly.</p><p>The game sounds perfect for mobile, as it's designed to spin a dungeon-crawling fantasy epic in about 10 minutes or less. The quick fire levels are randomly generated, but you also have a persistent kingdom to maintain between bouts.</p><p>The mobile version of Desktop Dungeons is described as being a "full one-to-one port", but with a touch-friendly interface. Plus, your kingdom can by synced between PC and mobile.</p><sup>PC version pictured</sup><p>One difference is that each version has its own version of the daily challenge - a Spelunky-inspired mode where all players get the same dungeon and one chance to explore it and log a score on the leaderboard.</p><p>The PC, iOS, and Android versions all have their own challenge and leaderboards.</p><p>Hopefully Desktop Dungeons (which holds an impressive 82 on Metacritic), will hit the App Store and Google Play sometime in April. We will, of course, let you know as soon as the dungeon opens its big scary doors.</p>
Consents bewitched, ere he desire, have granted,
1. GOD MODE
2. DUMB ENEMY
3. NO ADS